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Rigger

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Headquartered in Montreal, Reflector, a company of the Bandai Namco group, is a new breed of studio working with top talents to create high-quality, compelling content for global audiences. By employing a true transmedia approach, where content is built outwards from fully fleshed “Storyworlds”, the company is able to tell richer, deeper stories that connect with fans everywhere.

Summary
Our in-house video game team is presently looking to hire a rigger to work on Unknown 9: Awakening.

Responsibilities

  • Create custom character rigs in Maya;
  • Collaborate with the animation technical team to automate and streamline rigging processes; 
  • Rig and skin characters and objects to create clean and high-quality animations and improve movements as well as ensure they respect naming conventions; 
  • Collaborate with the artists, character modelers, technical animators and animation team to understand the game vision and rigging needs; 
  • Find a balance between artistic aspects and technical limitations with the help of technical animators and Directors;   
  • Create proxy meshes of existing models to improve framerates;  
  • Ensure a nomenclature in accordance with the projects standards and the selection sets in the main scenes in order to facilitate animators’ work.

Qualifications

  • Minimum three to four (3-4) years experience in game development or equivalent rigging in Maya; 
  • Experienced working on a published AAA game from conception to release is a strong asset; 
  • College diploma in 3D Animation or equivalent; 
  • In-depth knowledge of Maya is a must; 
  • Knowledge of MotionBuilder and 3DS Max is a plus; 
  • Experience with Unreal4 is a plus; 
  • Knowledge of at least one programming or scripting language is preferred; 
  • An excellent understanding of clothes and anatomy is important; 
  • A fundamental understanding of animation; 
  • Rigged at least one character or a complex object (with a video link); 
  • Good communication skills and the ability to clearly document any work; 
  • Have a general knowledge of videogames and the methods the developers used to create them; 
  • Have some experience with facial animation is a must; 
  • Have a curious nature and a thirst for knowledge; 
  • Positive team-building skills; 
  • Proven problem-solving skills adapted to rapid iteration development environment; 
  • Excellent communication skills in English and French (both oral and written). 

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